perf: bỏ preserveDrawingBuffer, hạ pixelRatio cap xuống 1.5
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -1302,11 +1302,10 @@ function TourExperience({
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const renderer = new THREE.WebGLRenderer({
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antialias: true,
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alpha: false,
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preserveDrawingBuffer: true,
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powerPreference: "high-performance",
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});
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renderer.outputColorSpace = THREE.SRGBColorSpace;
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.8));
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 1.5));
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renderer.setSize(mount.clientWidth, mount.clientHeight);
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mount.appendChild(renderer.domElement);
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rendererRef.current = renderer;
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